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Effects · Schedule 1 Companion · 6 min read

Schedule 1 effects list: all 35 effects, their multipliers and how to get each one

Every Schedule 1 effect with its price multiplier and type, which ingredient adds it or which base starts with it, and the 17 effects that only appear through transformations.

Published November 2, 2026

Every effect in Schedule 1 has a price multiplier, a type, and a way of getting into a mix. Some are added by a single ingredient. Others only appear when an ingredient transforms an effect that is already there. This is the full list, taken from the game data that Schedule 1 Companion (opens in new tab) computes mixes from.

How effects set the price

sell price = round( base price × (1 + Σ effect multipliers) )

The base prices are $35 for the four strains, $65 for Shrooms, $70 for Meth and $150 for Cocaine. A mix holds at most 8 effects, and the multipliers add, so the price ceiling for a strain with the eight most valuable effects is $35 × (1 + 4.24) = $183, before the rules get in the way.

All 35 effects

Effects by multiplier, with the ingredient that adds each or the base that starts with it
EffectMultiplierTypeAdded by
Shrinking0.60CosmeticTransformation only
Zombifying0.58CosmeticTransformation only
Cyclopean0.56CosmeticTransformation only
Anti-Gravity0.54AbilityTransformation only
Long-Faced0.52CosmeticHorse Semen
Electrifying0.50CosmeticTransformation only
Glowing0.48CosmeticTransformation only
Tropic-Thunder0.46CosmeticViagor
Thought-Provoking0.44CosmeticAddy
Jennerising0.42CosmeticIodine
Bright-Eyed0.40AbilityBattery
Spicy0.38CosmeticChili
Foggy0.36CosmeticMega Bean
Slippery0.34AbilityMotor Oil
Athletic0.32AbilityEnergy Drink
Balding0.30CosmeticMouth Wash
Calorie-Dense0.28CosmeticDonut
Sedating0.26StatusFlu Medicine, Grandaddy Purple (base)
Sneaky0.24AbilityParacetamol
Energizing0.22AbilityCuke, Green Crack (base)
Gingeritis0.20CosmeticBanana
Euphoric0.18CosmeticTransformation only
Focused0.16CosmeticTransformation only
Refreshing0.14StatusSour Diesel (base)
Munchies0.12StatusTransformation only
Calming0.10CosmeticOG Kush (base)
Disorienting0.00StatusTransformation only
Explosive0.00StatusTransformation only
Laxative0.00StatusTransformation only
Lethal0.00StatusTransformation only
Paranoia0.00StatusTransformation only
Schizophrenia0.00StatusTransformation only
Seizure-Inducing0.00StatusTransformation only
Smelly0.00CosmeticTransformation only
Toxic0.00StatusGasoline

What each ingredient adds

Each ingredient adds one effect, if the mix does not already have it and has a free slot, after applying its transformation rules. Prices are per use.

Ingredients, their price and the effect each adds
IngredientPriceAddsMultiplier
Cuke$2Energizing0.22
Flu Medicine$5Sedating0.26
Gasoline$5Toxic0.00
Donut$3Calorie-Dense0.28
Energy Drink$6Athletic0.32
Mouth Wash$4Balding0.30
Motor Oil$6Slippery0.34
Banana$2Gingeritis0.20
Chili$7Spicy0.38
Iodine$8Jennerising0.42
Paracetamol$3Sneaky0.24
Viagor$4Tropic-Thunder0.46
Horse Semen$9Long-Faced0.52
Mega Bean$7Foggy0.36
Addy$9Thought-Provoking0.44
Battery$8Bright-Eyed0.40

The four strains start with one effect: OG Kush with Calming, Sour Diesel with Refreshing, Green Crack with Energizing and Grandaddy Purple with Sedating. Meth, Cocaine and Shrooms start empty.

Effects you cannot add directly

17 effects have no ingredient and no base. They only appear when a rule replaces an effect already in the mix. These include the five most valuable effects in the game.

Transformation-only effects and the rules that produce them
EffectMultiplierProduced by
Shrinking0.60Energy Drink on Focused
Zombifying0.58Battery on Euphoric
Cyclopean0.56Cuke on Foggy; Mega Bean on Energizing; Mega Bean on Thought-Provoking
Anti-Gravity0.54Mouth Wash on Calming; Motor Oil on Paranoia; Banana on Smelly; Paracetamol on Munchies
Electrifying0.50Energy Drink on Disorienting; Horse Semen on Thought-Provoking; Mega Bean on Shrinking; Addy on Long-Faced
Glowing0.48Gasoline on Disorienting; Mega Bean on Calming; Mega Bean on Sneaky; Battery on Cyclopean
Euphoric0.18Cuke on Toxic; Flu Medicine on Laxative; Gasoline on Energizing; Donut on Focused; Energy Drink on Spicy; Chili on Athletic; Addy on Explosive; Battery on Electrifying
Focused0.16Gasoline on Shrinking; Banana on Disorienting; Mega Bean on Seizure-Inducing
Munchies0.12Cuke on Slippery; Flu Medicine on Athletic; Energy Drink on Sedating; Motor Oil on Energizing; Battery on Shrinking
Disorienting0.00Gasoline on Electrifying; Energy Drink on Glowing; Mega Bean on Focused
Explosive0.00Donut on Calorie-Dense
Laxative0.00Cuke on Euphoric; Energy Drink on Foggy; Mega Bean on Athletic
Lethal0.00No rule in the current data
Paranoia0.00Cuke on Sneaky; Flu Medicine on Shrinking; Iodine on Foggy; Paracetamol on Energizing; Mega Bean on Jennerising
Schizophrenia0.00Motor Oil on Munchies
Seizure-Inducing0.00Banana on Focused; Iodine on Euphoric
Smelly0.00Gasoline on Gingeritis; Banana on Toxic

Each rule reads “ingredient on effect”: Mouth Wash on Calming produces Anti-Gravity, so OG Kush plus Mouth Wash is the cheapest Anti-Gravity in the game. Lethal has no producing rule in the data, which is why the Reverse Calculator reports it as unreachable when a customer asks for it.

Effects worth nothing

9 effects carry a 0.00 multiplier: Disorienting, Explosive, Laxative, Lethal, Paranoia, Schizophrenia, Seizure-Inducing, Smelly, Toxic. They do not change the price, but they occupy one of the eight slots, and several appear as side effects of the rules. Cuke on Sneaky produces Paranoia, for instance, which is the trap in the mixing guide’s order example. Customers do ask for them, so a zero-value effect can still be the one that closes a sale.

A worked example

OG Kush with one Mouth Wash:

OG Kush          Calming                       $35 × 1.10 = $39
+ Mouth Wash     Mouth Wash on Calming → Anti-Gravity
                 then adds Balding
                 Anti-Gravity 0.54 + Balding 0.30
                 $35 × 1.84 = $64

One $4 ingredient moves the price from $39 to $64, which is why it is the best single-ingredient mix on every strain. The Mix Calculator (opens in new tab) shows this breakdown for any recipe, and the Effects List (opens in new tab) on schedule1.app has the full rule set for each effect, including what each ingredient turns it into.

Questions

How many effects are there in Schedule 1?
35 in the current data. 16 are added directly by an ingredient, 2 come only from a strain's starting effect, and 17 appear only when an ingredient transforms an effect already in the mix.
What is the most valuable effect in Schedule 1?
Shrinking, at 0.60. Then Zombifying (0.58), Cyclopean (0.56), Anti-Gravity (0.54) and Long-Faced (0.52). Only Long-Faced can be added directly, by Horse Semen.
How do effect multipliers work?
The sell price is the base price multiplied by one plus the sum of every effect's multiplier, rounded to the dollar. Eight effects averaging 0.45 roughly quadruple the base price.
How do I get Anti-Gravity in Schedule 1?
No ingredient adds it directly. It is produced by Mouth Wash on Calming, Motor Oil on Paranoia, Banana on Smelly, Paracetamol on Munchies. The Effects List (opens in new tab) shows the same transformations for every effect.
Which effects have no value?
9: Disorienting, Explosive, Laxative, Lethal, Paranoia, Schizophrenia, Seizure-Inducing, Smelly, Toxic. They add nothing to the price, but customers still ask for them, so the customer list is where they matter.