Every effect in Schedule 1 has a price multiplier, a type, and a way of getting into a mix. Some are added by a single ingredient. Others only appear when an ingredient transforms an effect that is already there. This is the full list, taken from the game data that Schedule 1 Companion (opens in new tab) computes mixes from.
How effects set the price
sell price = round( base price × (1 + Σ effect multipliers) )
The base prices are $35 for the four strains, $65 for Shrooms, $70 for Meth and $150 for Cocaine. A mix holds at most 8 effects, and the multipliers add, so the price ceiling for a strain with the eight most valuable effects is $35 × (1 + 4.24) = $183, before the rules get in the way.
All 35 effects
| Effect | Multiplier | Type | Added by |
|---|---|---|---|
| Shrinking | 0.60 | Cosmetic | Transformation only |
| Zombifying | 0.58 | Cosmetic | Transformation only |
| Cyclopean | 0.56 | Cosmetic | Transformation only |
| Anti-Gravity | 0.54 | Ability | Transformation only |
| Long-Faced | 0.52 | Cosmetic | Horse Semen |
| Electrifying | 0.50 | Cosmetic | Transformation only |
| Glowing | 0.48 | Cosmetic | Transformation only |
| Tropic-Thunder | 0.46 | Cosmetic | Viagor |
| Thought-Provoking | 0.44 | Cosmetic | Addy |
| Jennerising | 0.42 | Cosmetic | Iodine |
| Bright-Eyed | 0.40 | Ability | Battery |
| Spicy | 0.38 | Cosmetic | Chili |
| Foggy | 0.36 | Cosmetic | Mega Bean |
| Slippery | 0.34 | Ability | Motor Oil |
| Athletic | 0.32 | Ability | Energy Drink |
| Balding | 0.30 | Cosmetic | Mouth Wash |
| Calorie-Dense | 0.28 | Cosmetic | Donut |
| Sedating | 0.26 | Status | Flu Medicine, Grandaddy Purple (base) |
| Sneaky | 0.24 | Ability | Paracetamol |
| Energizing | 0.22 | Ability | Cuke, Green Crack (base) |
| Gingeritis | 0.20 | Cosmetic | Banana |
| Euphoric | 0.18 | Cosmetic | Transformation only |
| Focused | 0.16 | Cosmetic | Transformation only |
| Refreshing | 0.14 | Status | Sour Diesel (base) |
| Munchies | 0.12 | Status | Transformation only |
| Calming | 0.10 | Cosmetic | OG Kush (base) |
| Disorienting | 0.00 | Status | Transformation only |
| Explosive | 0.00 | Status | Transformation only |
| Laxative | 0.00 | Status | Transformation only |
| Lethal | 0.00 | Status | Transformation only |
| Paranoia | 0.00 | Status | Transformation only |
| Schizophrenia | 0.00 | Status | Transformation only |
| Seizure-Inducing | 0.00 | Status | Transformation only |
| Smelly | 0.00 | Cosmetic | Transformation only |
| Toxic | 0.00 | Status | Gasoline |
What each ingredient adds
Each ingredient adds one effect, if the mix does not already have it and has a free slot, after applying its transformation rules. Prices are per use.
| Ingredient | Price | Adds | Multiplier |
|---|---|---|---|
| Cuke | $2 | Energizing | 0.22 |
| Flu Medicine | $5 | Sedating | 0.26 |
| Gasoline | $5 | Toxic | 0.00 |
| Donut | $3 | Calorie-Dense | 0.28 |
| Energy Drink | $6 | Athletic | 0.32 |
| Mouth Wash | $4 | Balding | 0.30 |
| Motor Oil | $6 | Slippery | 0.34 |
| Banana | $2 | Gingeritis | 0.20 |
| Chili | $7 | Spicy | 0.38 |
| Iodine | $8 | Jennerising | 0.42 |
| Paracetamol | $3 | Sneaky | 0.24 |
| Viagor | $4 | Tropic-Thunder | 0.46 |
| Horse Semen | $9 | Long-Faced | 0.52 |
| Mega Bean | $7 | Foggy | 0.36 |
| Addy | $9 | Thought-Provoking | 0.44 |
| Battery | $8 | Bright-Eyed | 0.40 |
The four strains start with one effect: OG Kush with Calming, Sour Diesel with Refreshing, Green Crack with Energizing and Grandaddy Purple with Sedating. Meth, Cocaine and Shrooms start empty.
Effects you cannot add directly
17 effects have no ingredient and no base. They only appear when a rule replaces an effect already in the mix. These include the five most valuable effects in the game.
| Effect | Multiplier | Produced by |
|---|---|---|
| Shrinking | 0.60 | Energy Drink on Focused |
| Zombifying | 0.58 | Battery on Euphoric |
| Cyclopean | 0.56 | Cuke on Foggy; Mega Bean on Energizing; Mega Bean on Thought-Provoking |
| Anti-Gravity | 0.54 | Mouth Wash on Calming; Motor Oil on Paranoia; Banana on Smelly; Paracetamol on Munchies |
| Electrifying | 0.50 | Energy Drink on Disorienting; Horse Semen on Thought-Provoking; Mega Bean on Shrinking; Addy on Long-Faced |
| Glowing | 0.48 | Gasoline on Disorienting; Mega Bean on Calming; Mega Bean on Sneaky; Battery on Cyclopean |
| Euphoric | 0.18 | Cuke on Toxic; Flu Medicine on Laxative; Gasoline on Energizing; Donut on Focused; Energy Drink on Spicy; Chili on Athletic; Addy on Explosive; Battery on Electrifying |
| Focused | 0.16 | Gasoline on Shrinking; Banana on Disorienting; Mega Bean on Seizure-Inducing |
| Munchies | 0.12 | Cuke on Slippery; Flu Medicine on Athletic; Energy Drink on Sedating; Motor Oil on Energizing; Battery on Shrinking |
| Disorienting | 0.00 | Gasoline on Electrifying; Energy Drink on Glowing; Mega Bean on Focused |
| Explosive | 0.00 | Donut on Calorie-Dense |
| Laxative | 0.00 | Cuke on Euphoric; Energy Drink on Foggy; Mega Bean on Athletic |
| Lethal | 0.00 | No rule in the current data |
| Paranoia | 0.00 | Cuke on Sneaky; Flu Medicine on Shrinking; Iodine on Foggy; Paracetamol on Energizing; Mega Bean on Jennerising |
| Schizophrenia | 0.00 | Motor Oil on Munchies |
| Seizure-Inducing | 0.00 | Banana on Focused; Iodine on Euphoric |
| Smelly | 0.00 | Gasoline on Gingeritis; Banana on Toxic |
Each rule reads “ingredient on effect”: Mouth Wash on Calming produces Anti-Gravity, so OG Kush plus Mouth Wash is the cheapest Anti-Gravity in the game. Lethal has no producing rule in the data, which is why the Reverse Calculator reports it as unreachable when a customer asks for it.
Effects worth nothing
9 effects carry a 0.00 multiplier: Disorienting, Explosive, Laxative, Lethal, Paranoia, Schizophrenia, Seizure-Inducing, Smelly, Toxic. They do not change the price, but they occupy one of the eight slots, and several appear as side effects of the rules. Cuke on Sneaky produces Paranoia, for instance, which is the trap in the mixing guide’s order example. Customers do ask for them, so a zero-value effect can still be the one that closes a sale.
A worked example
OG Kush with one Mouth Wash:
OG Kush Calming $35 × 1.10 = $39
+ Mouth Wash Mouth Wash on Calming → Anti-Gravity
then adds Balding
Anti-Gravity 0.54 + Balding 0.30
$35 × 1.84 = $64One $4 ingredient moves the price from $39 to $64, which is why it is the best single-ingredient mix on every strain. The Mix Calculator (opens in new tab) shows this breakdown for any recipe, and the Effects List (opens in new tab) on schedule1.app has the full rule set for each effect, including what each ingredient turns it into.
Questions
- How many effects are there in Schedule 1?
- 35 in the current data. 16 are added directly by an ingredient, 2 come only from a strain's starting effect, and 17 appear only when an ingredient transforms an effect already in the mix.
- What is the most valuable effect in Schedule 1?
- Shrinking, at 0.60. Then Zombifying (0.58), Cyclopean (0.56), Anti-Gravity (0.54) and Long-Faced (0.52). Only Long-Faced can be added directly, by Horse Semen.
- How do effect multipliers work?
- The sell price is the base price multiplied by one plus the sum of every effect's multiplier, rounded to the dollar. Eight effects averaging 0.45 roughly quadruple the base price.
- How do I get Anti-Gravity in Schedule 1?
- No ingredient adds it directly. It is produced by Mouth Wash on Calming, Motor Oil on Paranoia, Banana on Smelly, Paracetamol on Munchies. The Effects List (opens in new tab) shows the same transformations for every effect.
- Which effects have no value?
- 9: Disorienting, Explosive, Laxative, Lethal, Paranoia, Schizophrenia, Seizure-Inducing, Smelly, Toxic. They add nothing to the price, but customers still ask for them, so the customer list is where they matter.